Table of Contents
Generally speaking, to make it far in an Oxygen Not Included playthrough, people must pay attention to many factors and food is a prime example. Unless you secure enough food for the Duplicants, your colony would wither away before long. You desire stable food production but have a hard time deciding between farm tile and planer box? Then you may want to check out this article and learn more about Oxygen Not Included farm tile vs. planter box.
The key difference between farm tiles and planter boxes is the space that they take up. In case you don’t know, a planter box requires one more square since it needs to be placed over a tile thus making it unsuitable for narrow areas. As for the farm tile, it can double as a walking tile so it takes less room to build.
Ease Of Use
In discussions about Oxygen Not Included farm tile vs. planter box, people point out that planter boxes work well in the early stage of the game. The first reason is the low requirement: planter boxes only need 1 research to build so they can easily fit specific maps. The second reason is that planter boxes require little time to construct and deconstruct.
Planter boxes do not block the stream of liquid or gas, hence improving the management of the colony. On the other hand, farm tiles could destroy gas and liquid pipes if you do not focus on them. However, if you manage to take advantage of the farm tiles, they would excel during the building of greenhouses. Furthermore, since farm tiles allow rotation, more types of plants can be grown. Finally, considering their performance in enclosed spaces, farm tiles enable you to look after the plants from below.
Generally speaking, farm tiles and planter boxes allow you to grow different types of trees. In farm tiles, wheezeworts, mushrooms, meal lice and dreckos perform best while planter boxes prove ideal for mealwoods. However, if you go for farm tiles, it won’t take a lot of time and effort to upgrade food production in the late stage of the game.
Is Oxygen Not Included A Hard Game?
Oxygen Not Included is by all accounts a hard game. Not to mention the challenges in the environments, the game often makes you find important information on your own.
Does Oxygen Not Included Have An Ending?
Oxygen Not Included does not have exact endings. However, players can set goals by themselves such as completing all achievements, creating a self-sustained base, etc.
Can I Play Oxygen Not Included In Multiplayer?
Although players have been petitioning for a multiplayer mode since the release of Oxygen Not Included, the game developers still have no plans to introduce co-op play.
How Big Is A Map In Oxygen Not Included?
The standard size of maps in the game is 256 x 385 but some could be as big as 384×384.
How Many Duplicants Should I Have?
Base expansion and the number of Duplicants dictate progress in an Oxygen Not Included playthrough. In most of the cases, 15 is a good number. Still, you should remember that each Duplicant needs 5 plants to survive so you should secure around 75 plants.
How Long Does A Day/Night Cycle Last In Real Time?
In total, a day in Oxygen Not Included lasts 600 seconds, an equivalent to 10 minutes in real life. To break it down, the daytime and nighttime last for 525 seconds and 75 seconds respectively. Players can keep track of the time via the rotating asteroid in the top left of the UI.
Should I Send Duplicants To Temporal Tear?
On the Starmap, the Temporal Tear is a distant location if you send Duplicants there, they will not return.
Is It Possible To Turn Off The Fog Of War?
Yes, you can and there is a cheat for that. In the beginning, you have to open the debug menu which will reveal the entire map. Next, you must save the game while the debug menu is still opened then close the game. Lastly, when you load the game, the debug menu is going to disappear and the fog of war is gone as well.
What Needs To Be Done To Open The Debug Mode?
The debug mode can be accessed by pressing Backspace on the keyboard. In the first opening, the debug mode might need a few seconds to appear depending on the capabilities of the PC.
A Beginner’s Guide
- New to the game? It’s highly likely that you would be tempted to explore the overlay options, material data and logistics. However, you should skip everything and concentrate on looking for the nearest water source. Water is critical to survival so do your best to secure water for your colony.
- Hygiene is important in Oxygen Not Included and Duplicants could contract diseases if you neglect that. For good measure, set up medicine buildings across the colony.
- Each room must be specialized for a single role so they could gain bonuses after achieving specific criteria.
- Duplicants can also be classified for specific tasks to increase productivity. Ideally, Duplicants’ jobs should match their own preferences and skills.
- Algae and water are not infinitely in Oxygen Not Included, so new players need to ensure that both of these resources can last as long as possible or they will run into a lot of troubles.
- Storage bín are really useful in minimizing the decor penalty of the rooms and they can even be customized to accept or ignore particular material. Therefore, it is advisable that the players place the storage bins near machinery in order to resupply at a faster speed.
- Clear water in the game cannot avoid containing germs, so if it is contaminated too much then boiling is required to purify it. Boiling can be done by placing the water near places with extremely high temperatures. Yet, this action is nearly impossible to do in the beginning, so the best solution is to prevent contamination as much as possible.
Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s.
Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he’d stop emailing them asking for more work. Since 2019, he started providing game reviews & tips for Grateful Dead Game. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He’s also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.