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In Deus Ex: Mankind Divided, it’s not uncommon for a single choice to change the way things play out over time. With different choices resulting in different impacts on aspects of the game, players must choose wisely. Unable to decide whether to contact Vega or Miller in the G.A.R.M mission? In that case, you should find this article useful.
A Summary Of The Choices
After you finish the Rucker Extraction mission in which Rucker gave you evidence to prove the innocence of ARC, give the evidence to Vega.
- Step 1: Head over to the meeting point with Vega (at TF29)
- Step 2: Choose GIVE RUCKER’S EVIDENCE from the dialogue
- Step 3: Pick CLARIFY when Vega asks if you think she fucked up. Next, head over to the Taskforce and use the NSN device to obtain more evidence for Alex
Using the evidence you provided, Vega would proceed to trace back HK (Bob Page). In addition, you could get a keycode from Vega that let you open a door in the last mission.
For your information, Miller is an official who tries his best to play by the book. If you get in touch with Miller at G.A.R.M to give him the evidence, nothing would come of it. Aside from that, if you contact Miller amidst the mission, alarm should sound and enemies will enter a hostile state. While the alarm is not going to ruin your Foxiest of the Hounds achievement, it makes progress tricker than normal.
All in all, it’s unclear if Miller is the one that gave G.A.R.M. the heads up. There is the always possibility that Miller’s supervisor found out about the evidence and notified G.A.R.M without Miller’s knowledge
Contact Vega or Miller is the topic of many discussions about the choices in Deus Ex: Mankind Divided. In the case that you like to get the best outcome from the choices, you should stick to Vega all the way. By doing so, you not only avoid an alarm but also earn a keycode.
Augmentation: What You Should Know
Generally speaking, the types of augments you pick for your character in Deus Ex dictate gameplay. Don’t know which augments are best for you? Then it’s strongly recommended that you consider going for the ones down below.
- Smart Vision: It’s essential to be aware of your surroundings during missions and Smart Vision augment could help you out. You can use it to detect loot, concealed entrances and so on.
- Glass-Shield Cloaking: In a number of missions, there will be times that you need to cross laser systems while staying undetected. On such occasions, Glass-Shield Cloaking would come in handy. Still, if you move a lot while Glass-Shield Cloaking is on, your battery will drain quickly so don’t abuse it.
- Hacking Capture: Regardless of your attitude toward stealth in Deus Ex, Hacking Capture should serve you well. There are tons of locked doors and spaces in the game that you cannot access without it. Thus, it’s a good idea to work on Hacking Capture at the earliest opportunity.
- Cybernetic Leg Prosthesis: Many locations in the game contain vents that double as access points. Some of the vents are easily accessible but others may be out of reach. From time to time, you could stack boxes to get to the vents but that isn’t always possible. possible. On the other hand, if you have Cybernetic Leg Prosthesis, accessing hard-to-reach vents is a walk in the park.
- Optimized Musculature: As the name suggests, Optimized Musculature grants you the ability to move heavy boxes and crates out of the way. Of course, you could use it to stack things on top of each other too.
- Remote Hacking: You believe that stealth is the way to go? In that case, you would love Remote Hacking. By taking advantage of it, you can hack from a distance and minimize the odds of being detected.
- Implanted Rebreather: As you navigate Prague, you may have to use the sewers to move around and come across gas. Implanted Rebreather will help you to breathe until you locate gas valves that remove the gas.
- Icarus Landing: If you like to jump off from heights while avoiding fall damage, you won’t regret investing in Icarus Landing. Interestingly, with Icarus Landing, you could perform an Icarus Strike on enemies down below.
Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s.
Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he’d stop emailing them asking for more work. Since 2019, he started providing game reviews & tips for Grateful Dead Game. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He’s also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.