Cities: Skylines (Colossal Order) is a popular city-builder simulation for people who like managing cities. Thanks to the high level of realism, it’s no surprise that Cities: Skylines attracts a lot of players around the globe. However, the complexity that makes Cities: Skylines so real also leaves players clueless from time to time. Read to end if you don’t know what must be done once it comes to Cities: Skylines “not enough workers“.
How To Solve “Not Enough Workers” In Cities: Skylines
- The industrial area is too far from the residential areas.
- Your citizens are overqualified for vacancies in the industries.
- Your citizens are moving away from your city.
Bring The Industries Closer Or Add More Ways To Get To Them
Your residential areas might be too far from your industrial zones, making it hard for workers to go there. To reduce the distance between industrial and residential areas, you have two choices:
- The first choice is a tedious and time-consuming one: tearing down and rebuilding your industrial area so it’s close to residential areas. That is only recommended if you have noticed the issue at an early stage.
- The second choice, which is the best way to solve the distance problem, is to build a solid line of transportation between the industrial and residential areas. People want an easy way to get to and from work, especially if the wages of their jobs aren’t high.
Suspend School For The Time Being
If your citizens are overeducated, you have two other alternatives besides building more houses. Since you don’t want to ruin your white-collar employee supply, you can close down the school for the short term. The second choice is to turn on the “School’s Out” policy for the entire City or specific zone. More citizens will be encouraged to select industrial work as a result.
Check Out The Utilities
Taking a look at the utility supply is your last resort if none of the options above work for you. Ensure that the residential neighborhood closest to your industrial zone has sufficient utility supplies. Having less utility capacity occasionally causes problems in the workplace, making people stay out.
Tips And Tricks
Upgrade City Based On Demand/Use Info
Modernizing older areas of the City is crucial to the growth and development of a large city. You may get a sense of how your City manages its growing population by viewing variable lenses such as traffic or education through the info view button. Using the information, you can enhance amenities as necessary to keep your population happy.
Construct High School And Parks
More amenities, such as high schools, parks, etc, become available as you advance in the game. The high school will raise your City’s educational level, elevating the standard of occupations open to residents and your City’s overall tax income. The parks will increase the land’s value in specific neighborhoods and make your City joyful and entertaining.
Build According To Demand
Slow construction is a critical rule in Cities: Skylines. It is a must to keep an eye on the demand meter in the lower-right corner of the screen at all times. That meter shows which regions of the City need attention. Make sure that as you expand your City, you have adequate amenities to support the expanding population.
Plan Layout In Advance
If the original road system proves unworkable as a city develops, it becomes progressively more difficult to transport items around. Thus, you should have a plan in place while creating the City and allocate enough space for avenues, blocks and routes that automobiles use to move around. Good practices include laying out major roads in advance, allowing space for diverse industries to expand, keeping structures that cause a lot of traffic away from small roads, …
Provide Several Route To The Highway
Industrial zone that wants to export raw materials or finished goods outside of the City needs to establish a convenient alternate route to the City’s highways. In Cities: Skylines, trucks are frequently one of the most significant sources of traffic issues, if not the biggest. As a result, it is key to give industrial trucks a route out that doesn’t involve passing through areas with a high density of people or narrowed streets.
Construct Elementary School And Clinic
A medical clinic and an elementary school are the two things you must invest in if you want to expand your City. These structures should stay in between your current City and the area you intend to expand. The foundation of a vibrant city is a populace that is both well-educated and in good health.
Give Police, Fire Station And Landfill Some Thought
By the time you have unlocked the landfill amenity, it’s not unusual to see garbage icons start to emerge above some of the buildings. Locate the Landfill close to the industrial area because your citizens wouldn’t want to live by a garbage site. The Police Station and Fire Stations are also unlocked when the Landfill is unlocked. Place the police and fire stations where the citizens can easily access them.
Why are people abandoning my city?
The level of happiness among your citizens affects their employment, crime rates and purchasing power. People would flee your city when things are so bad which leads to poor living conditions. You may increase their happiness by ensuring their safety, providing them with education and so on
What should I do with abandoned buildings?
Buildings that residents or staff have abandoned in Cities: Skylines are referred to as “abandonment.” Destroying abandoned structures might be beneficial because they lower the value of the land. Bulldozing abandoned structures can boost the happiness of occupants in surrounding occupied structures.
Is there a limit to the number of citizens I can have?
The maximum population in Cities: Skylines is the vanilla limit of one million, but players cannot attain it without mods. A standard 9-tile metropolis cannot accommodate 1 million people; even with 81 tiles, the maximum number of roads and buildings is 49,000.
What must be done to get a young population?
To increase the demography of the young population, increase the number of low-density homes, poison the water to kill the elderly then remove the poison’s source. Young people will start moving in to replace the dead ones.
Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he’d stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He’s also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own. Connect with him on Twitter.