If you notice Cities: Skylines mods now showing in content manager, there must have been a sync issue, and you should restart the game. For good measure, it’s wise to restart your PC as well to get rid of temporary errors in the operating system. In addition, make sure that you have the latest version of mods and mod integration is as expected. If the issue persists, determine whether the mods still exist.
What Might Have Gone Wrong
Every time a new version of Cities: Skylines is out, aspects of the previous version could act up. Thus, it’s not uncommon for synchronizing issues to pop up and Cities: Skylines mods now showing in content manager is one of the consequences. Another possibility is that the new version no longer supports your mods. Last but not least, if mod developers have deleted their creations, there is no way for content manager to detect them.
A List Of Solutions
- Step 1: Close Cities: Skylines
- Step 2: Log out of Steam.
- Step 3: Restart your computer.
- Step 4: Log into Steam
- Step 5: Run the game again.
Think About The Mods
If you suspect mods to be responsible, take a look at the Steam Workshop for Cities: Skylines. You will see mods that have already been incorporated into the game, mods that have not been updated yet, mods that have been updated, and mods that have been discontinued. If your mods belong to the list of discontinued mods, hit the nearby link that says Replacement. Lastly, restart your PC, run the game again and see how things turn out.
Uninstall And Reinstall Game
- Step 1: Open Steam.
- Step 2: Go to Library then right-click on Cities: Skylines.
- Step 3: Hover your mouse over Manage and pick Uninstall.
- Step 4: Hit Uninstall again and follow on-screen instructions to uninstall.
- Step 5: Restart your PC.
- Step 1: Open Steam.
- Step 2: Search for Cities: Skylines
- Step 3: Click on the game and install it by clicking Install.
- Step 4: Launch the game.
Note: Reinstalling Cities: Skylines may remove your game saves, mods, and so on.
How Much Space Do I Need To Play Cities: Skylines?
Computers need to have at least 6 GB of RAM and 4 GB of storage to support Cities: Skylines.
Is Cities: Skylines A Multiplayer Game?
No. This game can only be played in single-player mode.
How Many Platforms Support Cities: Skylines?
Cities: Skylines can be played on quite a few platforms: Microsoft Windows, macOS, Linux, PlayStation 4, Nintendo Switch, Xbox One, and Google Stadia.
Is It Safe To Play With Mods In Cities: Skylines?
Some of the mods in the past contained malware so it is wise to stick to reputable sources and scan your system from time to time. That being said, playing with mods offers a much better and more interesting gaming experience.
What Must Be Done To Minimize Crashes In Cities: Skylines?
- Build a PC that matches the system requirements of the game.
- Update GPU drivers.
- Keep Windows up-to-date.
- Close background processes.
How Do I Enable Mods In Cities: Skylines Content Manager?
- Step 1: On the Content Manager, click on Mods.
- Step 2: Find the Sort by section at the bottom and pick Enabled.
- Step 3: Move to the Orders section and hit Descending.
- Step 3: On the list of mods that appear, select the mod you want and choose On/Off Checkbox to enable/disable it.
How Often Do Mods In Cities: Skylines Get Updated?
Mods usually update themselves the moment the creator of the mod uploaded the latest version to the Steam Workshop. Cities: Skylines also automatically checks for mod updates every time you restart the game or restart Steam.
How Do I Unsubscribe From Mods?
That can be done from the Steam Workshop page. You only need to go to the Mods section of the content manager and click on the x button next to the mod you don’t want. If you cannot see your mod, sign out of Steam and sign in again.
- Only download Cities: Skylines game files from a verified source.
- Run Cities: Skylines as an administrator.
- Always back up your game saves.
- Read mod descriptions prior to subscribing to them.
- Report Cities: Skylines errors to the game developers, also known as Colossal Order.
Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he’d stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He’s also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own. Connect with him on Twitter.